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Subject: Re: Question regarding time control in human vs. computer games

Author: blass uri

Date: 09:35:36 05/14/00

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On May 14, 2000 at 11:47:48, Robert Hyatt wrote:

>On May 14, 2000 at 07:02:51, Victor Valenzia wrote:
>
>>On May 13, 2000 at 23:04:17, Robert Hyatt wrote:
>>
>>>On May 13, 2000 at 22:28:04, Victor Valenzia wrote:
>>>
>>>>In a 40 moves/2 hrs. game, what time control do the operators set for the
>>>>computer to compensate for the lag in transposing the moves back and forth?
>>>
>>>
>>>I set 40 moves in 2 hours.  Crafty will display the time after each move and
>>>tell you how to adjust it if the clock is off.  In the many such games I have
>>>played, I rarely ever have to adjust the clock, as transferring moves is a
>>>no-time-used activity if you are good.
>>>
>>>I have played 5 min chess with 5 mins on the real clock, using CB to play
>>>GM players.  It/I hardly ever lost on time...
>>
>>I would think that in  real life human/computer encounter (i.e. not on the ICC),
>>3 to 4 seconds would be lost on every move, due to the operator having to
>>manually input the human's move.  Wouldn't this lag time accumulate over the
>>course of a long game?
>
>Nope...  here is how I play operating manually:
>
>your move...
>
>You pick up a knight, I type N.  You put it down on c3.  I type c3...  when
>you press the clock I hit enter.  No time lost at all.
>
>My move...

If the human hit the clock fast enough there is a little time lost.
Another problem is that the human may go with the knight to the direction c3 and
change his(her) opinion in the last second to d2.
If you hurry too much and do not attention that the knight is at d2 you may give
the computer the wrong move.


>
>I watch the output, noting the best move so far.  As the time runs down, I
>get ready to move, and when it says my move I make it very quickly.  Time
>lost is about the same as the human's time to make his move.

The problem at tournament time control is that you do not know how much time the
computer is going to calculate and you cannot be ready to move in the same speed
that you do in blitz(fortunately losing some seconds per move are not very
important at tournament time control).

Uri



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