Author: Robert Hyatt
Date: 15:18:09 05/14/00
Go up one level in this thread
On May 14, 2000 at 12:35:36, blass uri wrote: >On May 14, 2000 at 11:47:48, Robert Hyatt wrote: > >>On May 14, 2000 at 07:02:51, Victor Valenzia wrote: >> >>>On May 13, 2000 at 23:04:17, Robert Hyatt wrote: >>> >>>>On May 13, 2000 at 22:28:04, Victor Valenzia wrote: >>>> >>>>>In a 40 moves/2 hrs. game, what time control do the operators set for the >>>>>computer to compensate for the lag in transposing the moves back and forth? >>>> >>>> >>>>I set 40 moves in 2 hours. Crafty will display the time after each move and >>>>tell you how to adjust it if the clock is off. In the many such games I have >>>>played, I rarely ever have to adjust the clock, as transferring moves is a >>>>no-time-used activity if you are good. >>>> >>>>I have played 5 min chess with 5 mins on the real clock, using CB to play >>>>GM players. It/I hardly ever lost on time... >>> >>>I would think that in real life human/computer encounter (i.e. not on the ICC), >>>3 to 4 seconds would be lost on every move, due to the operator having to >>>manually input the human's move. Wouldn't this lag time accumulate over the >>>course of a long game? >> >>Nope... here is how I play operating manually: >> >>your move... >> >>You pick up a knight, I type N. You put it down on c3. I type c3... when >>you press the clock I hit enter. No time lost at all. >> >>My move... > >If the human hit the clock fast enough there is a little time lost. >Another problem is that the human may go with the knight to the direction c3 and >change his(her) opinion in the last second to d2. >If you hurry too much and do not attention that the knight is at d2 you may give >the computer the wrong move. Remember, I said I was _good_ at this. :) I probably make one mistake every 3 games... and backing up to enter the right move only takes a couple of seconds (back, enter new move). Once you get used to this, you really don't enter the wrong move. You just wait for the piece to land. I can type c3 before you can drop the piece and hit the clock... > > >> >>I watch the output, noting the best move so far. As the time runs down, I >>get ready to move, and when it says my move I make it very quickly. Time >>lost is about the same as the human's time to make his move. > >The problem at tournament time control is that you do not know how much time the >computer is going to calculate and you cannot be ready to move in the same speed >that you do in blitz(fortunately losing some seconds per move are not very >important at tournament time control). > >Uri With crafty, in text mode, I am very sure. It gives me the target time. ANd it continually updates the time used so far as the search progresses. If it fails low, I know immediately...
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