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Subject: Re: Question regarding time control in human vs. computer games

Author: Robert Hyatt

Date: 15:18:09 05/14/00

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On May 14, 2000 at 12:35:36, blass uri wrote:

>On May 14, 2000 at 11:47:48, Robert Hyatt wrote:
>
>>On May 14, 2000 at 07:02:51, Victor Valenzia wrote:
>>
>>>On May 13, 2000 at 23:04:17, Robert Hyatt wrote:
>>>
>>>>On May 13, 2000 at 22:28:04, Victor Valenzia wrote:
>>>>
>>>>>In a 40 moves/2 hrs. game, what time control do the operators set for the
>>>>>computer to compensate for the lag in transposing the moves back and forth?
>>>>
>>>>
>>>>I set 40 moves in 2 hours.  Crafty will display the time after each move and
>>>>tell you how to adjust it if the clock is off.  In the many such games I have
>>>>played, I rarely ever have to adjust the clock, as transferring moves is a
>>>>no-time-used activity if you are good.
>>>>
>>>>I have played 5 min chess with 5 mins on the real clock, using CB to play
>>>>GM players.  It/I hardly ever lost on time...
>>>
>>>I would think that in  real life human/computer encounter (i.e. not on the ICC),
>>>3 to 4 seconds would be lost on every move, due to the operator having to
>>>manually input the human's move.  Wouldn't this lag time accumulate over the
>>>course of a long game?
>>
>>Nope...  here is how I play operating manually:
>>
>>your move...
>>
>>You pick up a knight, I type N.  You put it down on c3.  I type c3...  when
>>you press the clock I hit enter.  No time lost at all.
>>
>>My move...
>
>If the human hit the clock fast enough there is a little time lost.
>Another problem is that the human may go with the knight to the direction c3 and
>change his(her) opinion in the last second to d2.
>If you hurry too much and do not attention that the knight is at d2 you may give
>the computer the wrong move.


Remember, I said I was _good_ at this.  :)

I probably make one mistake every 3 games...  and backing up to enter the
right move only takes a couple of seconds  (back, enter new move).
Once you get used to this, you really don't enter the wrong move.  You just
wait for the piece to land.  I can type c3 before you can drop the piece and
hit the clock...


>
>
>>
>>I watch the output, noting the best move so far.  As the time runs down, I
>>get ready to move, and when it says my move I make it very quickly.  Time
>>lost is about the same as the human's time to make his move.
>
>The problem at tournament time control is that you do not know how much time the
>computer is going to calculate and you cannot be ready to move in the same speed
>that you do in blitz(fortunately losing some seconds per move are not very
>important at tournament time control).
>
>Uri


With crafty, in text mode, I am very sure.  It gives me the target time.  ANd
it continually updates the time used so far as the search progresses.  If it
fails low, I know immediately...



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