Author: Christophe Theron
Date: 17:41:55 05/14/00
Go up one level in this thread
On May 14, 2000 at 19:35:06, Bruce Moreland wrote:
>On May 14, 2000 at 18:01:45, Pete R. wrote:
>
>>I agree, and forgive my ignorance, but isn't this largely a matter of evaluation
>>tuning? It's impossible to see tactically the consequences of these kingside
>>pawn advances until it's too late, so this has to be compensated by positional
>>evaluation just as a human does. Any human player can look at the late
>>positions and conclude that black has no counterplay as a direct result of
>>white's annexation of kingside space. I'm not saying this would be easy to
>>program, but in theory a perfect evaluation function would have the computer
>>*appearing* to play according to planning, and thwarting the planning of its
>>opponent. No? And isn't pawn structure a major part of eval functions? Such
>>things are beyond tactical evaluation, but modern programs obviously still have
>>a hard time seeing that white can create such a favorable structure within a few
>>moves. Once the tactical realizations sink in it's far too late. Pawn structure
>>patterns are easy for us humans to evaluate, but obviously this is still a
>>computer eval problem.
>
>No matter what you do you can still get brutally smashed. It is possible for a
>human to reach a position where the computer has no counterplay and just turn
>the screws until the computer is dead. There are other ways it can happen, but
>this one was a good example of a common way.
>
>It is very embarassing to be on the computer side in a game like that, and I'm
>trying to defend Frans. My own thing has played games like this, and so has
>everyone else's.
That's right. You can also add mine on the list... :(
Christophe
>It's a failure of long-term planning. Computers are great at short-term
>planning, and they fake the long-term planning. All of them do. Sometimes
>their shortcomings are exposed.
>
>bruce
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