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Subject: Re: Beowulf Crafty

Author: Robert Hyatt

Date: 17:15:01 05/17/00

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On May 17, 2000 at 18:20:38, Pete Galati wrote:

>On May 17, 2000 at 18:03:46, Robert Hyatt wrote:
>
>>On May 17, 2000 at 15:33:13, Peter Hegger wrote:
>>
>>>Hello
>>>Bob, I was wondering how many nps you will expect to hit when you get crafty up
>>>and running on the Beowulf cluster.
>>>Have you an approximate time frame when you think you may have the beast going?
>>>Or, is that something that is unpredictable at this point?
>>>Thanks,
>>>Peter
>>
>>
>>It is unpredictable.  There are lots of things to do... but obviously it
>>ought to hit 10M nodes per second.  Whether that is 10x faster than my
>>normal search on a single quad is very doubtful.  But I don't think that
>>hoping for 50% efficiency is out of line... which means an effective speed
>>of 5M.  And this is based on the current cluster.  Another 8 quad xeons are
>>due in this Summer, for a total of 18.  That just might really hit 10M useful
>>nodes per second.
>>
>>But lots of things are left to play with, like shared vs local transposition
>>tables, carefully scheduling positions on nodes that have seen them before,
>>etc...
>
>Just curiuous, have other programs used Beowulf clusters yet?
>
>Will someone with too much money in the future be able to buy a Beowulf cluster
>and compile a BeoCrafty from the same source as the rest of us poor folks use
>for our humble PCs?
>
>Pete

Probably.  I would hope that the beowulf version would work well on a two node
machine (ie two PII/500's sitting side by side with a 100baseTx connection
between them.)  But once that is public, doing the same with 32 quad xeons
will be just as easy, although I don't know how efficient it will be.



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