Author: Ed Schröder
Date: 03:14:31 10/26/97
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>Posted by Eran on October 25, 1997 at 20:53:31: >In Reply to: Re: Sdram and Rebel 8 posted by Ed Schröder on October 25, 1997 >at 15:15:27: >On October 25, 1997 at 15:15:27, Ed Schröder wrote: >>>Posted by Eran on October 25, 1997 at 13:08:53: >>If I am right the shortcuts: >>REBWIN8 will allocate 4 Mb for hash tables >>REBWIN16 will allocate 10 Mb for hash tables >>REBWIN32 will allocate 13 Mb for hash tables >>REBWIN64 will allocate 28 Mb for hash tables >>This might look strange but it's done to avoid any swap delays. >>The abbreviations 8,16,32 and 64 just stand for the amount of memory >>available on PC configurations. >>But if you by all means want a hash table of *60Mb* on your *40Mb* Pc >>then do the following: >>- Click right on the REBWIN64 icon >>- Select PROPERTIES >>- Select MEMORY >>- Change the 40,000 into 65,000 >>- Click OK >>Then launch the new REBWIN64 shortcut. >>Rebel 9.0 will have 60 Mb hash tables (I think) >>Then click the REBEL button.... >Ed, >I tried your instructions. After I launched the REBWIN64 shortcut, Rebel >9.0 had 60 Mb hash tables successfully. However, the Rebel9 program ran >very very slowly . . . . So I gave up. So the question is: Is 28 Mb >hash tables sufficient for the Rebel9 program to analyze very well any >game overnight? What happens is the famous (or infamous) Windows 'swapping'. Because of the lack of enough memory Windows start to write the contents of the hash table to (slow) hard disk instead of fast memory. That's why the REBWIN shortcuts are optimized with a good margin to please Mr. memory hungry Windows in order to avoid any swap delays. So better use the original REBEWIN64 shortcut and get your 28 Mb hash table back. For slow games with Rebel9 such as 40/2:00 28 Mb hash is more than sufficient. - Ed Schroder - >Thank you again, >Eran >Rebel9 Enduser > >>Happy swapping... :)) > >>- Ed Schroder - > > > >>>Your help is greatly appreciated. > >>>Thank you, >>>Eran >>>Rebel9 Enduser.
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