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Subject: Re: two kinky positions

Author: Robert Hyatt

Date: 19:43:00 05/18/00

Go up one level in this thread


On May 18, 2000 at 18:09:30, blass uri wrote:

>On May 18, 2000 at 16:05:17, Ernst A. Heinz wrote:
>
>Hi Ernst,
>>Hi Uri,
>>
>>Please excuse that I mixed up your names and called you
>>"Blass" in my previous post.
>
>I am not angry.
>>
>>> I do not know if you do something right about king safety or if your king
>>> safety is too big and it can help to solve some test positions but can cause
>>> also some wrong sacrifices in games.
>>
>>Hopefully, we do something right. I can assure you that I do not tune
>>towards test suites but rather towards standard game play. However,
>>I do use test suites and test positions to partly verify any changes.
>>
>>>Here is a test position from the game Yudasin-Junior5 when black almost went
>>>wrong by playing Bxh2+
>>>
>>>[D]r1b1k2r/1pqp1ppp/p1Nbp3/8/4P3/2N5/PPP2PPP/R1BQR1K1 b kq - 0 1
>>>
>>>Can your program avoid Bxh2+?
>>
>>If your FEN is correct, this is an easy position for
>>"DarkThought WCCC'99". It locks onto dxc6 almost
>>instantly and prefers it from iteration #5 onwards.
>>
>>=Ernst=
>
>My FEN is correct.
>I posted this position because part of the top programs have problems with this
>position.
>
>They seem to believe that king with no pawns is bad and ignore the fact that
>black has development problems.
>
>Junior5 can avoid Bxh2 but only at tournament time control and could fall into
>the trap at faster time control.
>
>Junior6a is better and does not fall into this trap even in blitz(because the
>value of the pawns is reduced) but it also cannot find some good sacrifices like
>the famous sacrifice of Junior against Nimzo in the last WCCC.
>
>Uri


This one is too easy.  Here is my output (PII notebook, not very fast):

         nss  depth   time  score   variation (1)
                1     0.00  -0.59   1. ... Qxc6
                1     0.01     ++   1. ... Bxh2+!!
                1     0.01   0.68   1. ... Bxh2+ 2. Kh1 dxc6
                1->   0.02   0.68   1. ... Bxh2+ 2. Kh1 dxc6
                2     0.03   0.68   1. ... Bxh2+ 2. Kh1 dxc6
                2->   0.05   0.68   1. ... Bxh2+ 2. Kh1 dxc6
                3     0.06     --   1. ... Bxh2+
                3     0.07  -0.95   1. ... Bxh2+ 2. Kh1 dxc6 3. g3
                3     0.11     ++   1. ... bxc6!!
                3     0.12  -0.10   1. ... bxc6 2. Qh5 O-O
                3     0.13   0.20   1. ... dxc6 2. f4 O-O
                3->   0.13   0.20   1. ... dxc6 2. f4 O-O
                4     0.16  -0.02   1. ... dxc6 2. Qh5 O-O 3. Rd1
                4->   0.20  -0.02   1. ... dxc6 2. Qh5 O-O 3. Rd1
                5     0.25   0.18   1. ... dxc6 2. Qh5 O-O 3. Bg5 f6
                5->   0.37   0.18   1. ... dxc6 2. Qh5 O-O 3. Bg5 f6
                6     0.48   0.02   1. ... dxc6 2. Qh5 O-O 3. Rd1 Rd8 4.
                                    Bg5
                6->   0.67   0.02   1. ... dxc6 2. Qh5 O-O 3. Rd1 Rd8 4.
                                    Bg5
                7     1.11   0.05   1. ... dxc6 2. Qh5 O-O 3. e5 Bb4 4.
                                    Bg5 Bxc3 5. bxc3
                7->   1.37   0.05   1. ... dxc6 2. Qh5 O-O 3. e5 Bb4 4.
                                    Bg5 Bxc3 5. bxc3
                8     2.36   0.06   1. ... dxc6 2. Qh5 O-O 3. e5 Bb4 4.
                                    Bd2 Rd8 5. Rad1
                8->   3.10   0.06   1. ... dxc6 2. Qh5 O-O 3. e5 Bb4 4.
                                    Bd2 Rd8 5. Rad1
                9     6.58   0.09   1. ... dxc6 2. Qh5 O-O 3. e5 Bb4 4.
                                    Rd1 f6 5. Bf4 Rd8 6. Rxd8+ Qxd8
                9->   7.47   0.09   1. ... dxc6 2. Qh5 O-O 3. e5 Bb4 4.
                                    Rd1 f6 5. Bf4 Rd8 6. Rxd8+ Qxd8
               10    14.20   0.04   1. ... dxc6 2. Qh5 O-O 3. e5 Bb4 4.
                                    Bd2 Rd8 5. Rad1 Bc5 6. Bf4
               10->  32.43   0.04   1. ... dxc6 2. Qh5 O-O 3. e5 Bb4 4.
                                    Bd2 Rd8 5. Rad1 Bc5 6. Bf4



Here is one of many such games.  White to move.

[Event "?"]
[Site "?"]
[Date "2000.05.18"]
[Round "?"]
[White "computer"]
[WhiteElo ""]
[White "Crafty"]
[BlackElo ""]
[Result "0-1"]

1. e4 e5 2. Bc4 Nf6 3. d3 c6 4. Qe2 Be7 5. Bb3 O-O 6. Nf3 d6
7. O-O Na6 8. Nc3 Nc5 9. Be3 Nxb3 10. axb3 Be6

Two moves are liked by most programs.  Bxa7 or Rxa7;Rxa7;Bxa7...



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