Author: Robert Hyatt
Date: 07:58:57 05/19/00
Go up one level in this thread
On May 19, 2000 at 10:27:04, blass uri wrote: >On May 19, 2000 at 09:42:07, Enrique Irazoqui wrote: > >>On May 19, 2000 at 09:37:19, Chris Carson wrote: >> >>>I am planning to publish an updated list list here with >>>all rated human vs computer results for 40/2 events. >>> >>>Please let me know your thoughts on the following: >>> >>>1. Exclude Performance Rating when 3 or fewer games >>> have been played by a program/hardware. >> >>I don't see why. >> >>>2. Exclude forfiets and protest resignations (Dutch Championship), >>> and games where computers lost due to hardware, IP failures, >>> or operator error. >> >>I would definitely exclude forfeits and IP failures, but not the rest. In my >>opinion, this list is interesting if it reflects the real performance of >>programs in actual games. Hardware failures and operator's errors are part of >>how a program plays. Forfeits and IP failures are not. >> >>Enrique > >Do you really think that losing on time is part of how shredder4 plays? > >I do not agree. >I think that operator's error are not part of how a program plays and it is not >fair to include the game that shredder lost on time in a winning position when >the reason was not a bug in the program. > >Uri Depends on your definition of "How Shredder plays". If you mean how it plays in human events, then the answer is "yes". Because the operator _will_ make a mistake here and there. Resigning when there is a deep saving move that the program might have played without understanding it. Losing time on the clock by going to the bathroom. Etc. The human operator _is_ part of the "system" until we start using robots controlled by the computer. I have made mistakes (as an operator) that ending up costing Cray Blitz a game here and there. In the WMCCC event in Jakarta, the operator misunderstood how to set the time control and set it for 40 moves in 2 days, not 40 moves in 2 hours. We lost the first game that way. If you have a human in the loop, then he has to be factored in. As does hardware failures which _do_ happen in games. In fact, bleeding edge hardware is dangerous to use for this reason.
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