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Subject: Re: Next Human vs Computer ratings list - I need opinions

Author: Ed Schröder

Date: 09:57:05 05/19/00

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On May 19, 2000 at 12:41:57, Enrique Irazoqui wrote:

>On May 19, 2000 at 12:22:05, Ed Schröder wrote:
>
>>On May 19, 2000 at 11:05:45, Enrique Irazoqui wrote:
>>
>>>On May 19, 2000 at 10:58:57, Robert Hyatt wrote:
>>>
>>>>On May 19, 2000 at 10:27:04, blass uri wrote:
>>>>
>>>>>On May 19, 2000 at 09:42:07, Enrique Irazoqui wrote:
>>>>>
>>>>>>On May 19, 2000 at 09:37:19, Chris Carson wrote:
>>>>>>
>>>>>>>I am planning to publish an updated list list here with
>>>>>>>all rated human vs computer results for 40/2 events.
>>>>>>>
>>>>>>>Please let me know your thoughts on the following:
>>>>>>>
>>>>>>>1.  Exclude Performance Rating when 3 or fewer games
>>>>>>>    have been played by a program/hardware.
>>>>>>
>>>>>>I don't see why.
>>>>>>
>>>>>>>2.  Exclude forfiets and protest resignations (Dutch Championship),
>>>>>>>    and games where computers lost due to hardware, IP failures,
>>>>>>>    or operator error.
>>>>>>
>>>>>>I would definitely exclude forfeits and IP failures, but not the rest. In my
>>>>>>opinion, this list is interesting if it reflects the real performance of
>>>>>>programs in actual games. Hardware failures and operator's errors are part of
>>>>>>how a program plays. Forfeits and IP failures are not.
>>>>>>
>>>>>>Enrique
>>>>>
>>>>>Do you really think that losing on time is part of how shredder4 plays?
>>>>>
>>>>>I do not agree.
>>>>>I think that operator's error are not part of how a program plays and it is not
>>>>>fair to include the game that shredder lost on time in a winning position when
>>>>>the reason was not a bug in the program.
>>>>>
>>>>>Uri
>>>>
>>>>
>>>>Depends on your definition of "How Shredder plays".  If you mean how it plays
>>>>in human events, then the answer is "yes".  Because the operator _will_ make a
>>>>mistake here and there.  Resigning when there is a deep saving move that the
>>>>program might have played without understanding it.  Losing time on the clock
>>>>by going to the bathroom.  Etc. The human operator _is_ part of the "system"
>>>>until we start using robots controlled by the computer.
>>>>
>>>>I have made mistakes (as an operator) that ending up costing Cray Blitz a game
>>>>here and there.  In the WMCCC event in Jakarta, the operator misunderstood how
>>>>to set the time control and set it for 40 moves in 2 days, not 40 moves in 2
>>>>hours.  We lost the first game that way.  If you have a human in the loop, then
>>>>he has to be factored in.  As does hardware failures which _do_ happen in games.
>>>>
>>>>In fact, bleeding edge hardware is dangerous to use for this reason.
>>>
>>>This was my first reaction too, but I remember reading here that the operator of
>>>Shredder in the last round of the Israeli league lost on time almost on purpose,
>>>making telephone calls, not caring about the program, etc. So it is an
>>>exceptional case that in my opinion makes the game irrelevant for rating
>>>purposes.
>>
>>I understand the point you are making. The very same thing happened in
>>the 2 games Rebel8 played against GM Ralf Akesson. Rebel8 won the first
>>game and lost the second game on time due to an operator error in a
>>promising position. Make an exception? No way IMO. The next thing a GM
>>loses on time in a won position because his wife gave birth and he went
>>home. The list of exceptions soon becomes endless. We need a clear rule.
>
>Sure, but if the purpose of this rating list is to give us an idea of the
>strength of programs, I would discard games that we know are meaningless, like
>the 2 forfeits of Fritz in Holland and this Shredder game. The key word, to me,
>is "meaning", and this game has none. The list may be more complicated, but also
>more accurate.

What about the GM's wife example? The computer won or lost? Or drop the
game? You never get a perfect system. Why not stick to the FIDE rule?
If you lose on time you have lost whatever happened. 2 hurrays, not 3
as 3 is too much.

Ed


>Enrique
>
>>Ed
>>
>>
>>>Enrique



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