Author: Eugene Nalimov
Date: 21:45:36 05/21/00
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Good example of applications that needs extra CPU are real-time tasks. You wrote about the games, but there are other classes of real-time applications that even average user can run: - MP3/Real audio player -- on my home system, when I browse the Internet, or start new program and there is a lot of disk activity, there are the pauses in the music; on my dual-CPU system in the office everything is Ok. - when recording CD, having a dual-CPU system helps a lot. I *never* had buffer overrun/underrun problem. And Intel is trying to find other CPU-sensitive tasks and move them into mainstream... Eugene On May 21, 2000 at 19:37:58, Bruce Moreland wrote: >On May 21, 2000 at 19:05:58, Robert Hyatt wrote: > >>You are missing my point. Within 5 years, a single microprocessor chip is going >>to have more than one cpu. There are already prototypes. Several vendors have >>done this already, although none that are "PC" aware... >> >>But a dual or quad cpu chip is coming. Quicker than you might think. And it >>will still be able to run in a palm or whatever, if the computational demands >>continue to increase.. > >I think multiprocessor machines are great, but my question is why are they >useful for the average person, given current software? The average person isn't >doing more than one CPU intensive thing at once, if they are doing any CPU >intensive things, ever. > >The software has to take advantage of multiple processors so that it can speed >up tasks for single-processor humans, and that is a bitch. > >Aside from chess programs, I don't do anything that is CPU-intensive, except >maybe some games, which seem to run fine now on my 550 mhz Intel machine. In >fact, everything seems to run fine now. If I have to sit and wait for something >it is typically modem bandwidth (56K modem here) or internet lag. > >So if they are going to be common, why? What is the upside for the typical home >user or semi-casual business user? > >bruce
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