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Subject: Re: Khalifman and Gelfand on computer

Author: ujecrh

Date: 15:23:06 05/23/00

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On May 22, 2000 at 19:32:58, Dave Gomboc wrote:

>
>Yes, though "simply" sounds a bit hand-waving-ish. ;-)
>
>Dave

I am not sure about that and still believe that it is not big deal (but it is
true that the fewer you know the blinder you are - ok, a native English speaker
could say it better :o)

My belief is that effort has mostly been driven by real weaknesses and
programmers do not do things because they are easier to do, they work on a topic
because this is necessary.

Early chess programs were well known for their weaknesses in endgame where even
an amateur human can easilly see deep lines with simple logic. Look in todays
programs all the knowledge they have to understand pawn advances,
centralization, opposition etc. All this knowledge coupled with faster hardware
and clever hash use makes many of them strong endgames players.

Today, the problem seems more to be in some closed positions handling and some
pattern recognition for example. Then programmers work on this.

Opening is not an issue because engines do not get outplayed in this phase so
often and I think this is the reason why people do not work on it, nothing to do
with the complexity at all. Of course, I can be wrong.

Ujecrh



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