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Subject: Re: Passed Pawn Extensions

Author: Peter McKenzie

Date: 19:45:14 05/24/00

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On May 24, 2000 at 19:51:35, Roberto Waldteufel wrote:

>I have noticed a weakness in my program in situations where there are advanced
>passed pawns, but often the promotion is not seen before it is already too late
>to stop, or else can only be stopped by sacrifice of material. Usually the
>program has missed a chance to stop the pawn much more cheaply, being distracted
>by some small material gain on the other side of the board, or else pushing the
>promotion beyond the search horizon by means of a series of checks from which
>the oponent can ultimately escape safely. Does anyone extend their searches for
>passed pawn pushes? If so, how is the extension triggered - does it depend on
>the rank of the pawn, the king position, and/or the currant remaining search
>depth? At present I consider pawn promotions in the qsearch (depth<=0) and I
>extend 1 ply for pawn  pushes to the seventh rank at frontier nodes (depth=1),

I'm not confident that this type of extension (only at frontier nodes) is very
useful.  Lots of dangerous variations involve the passer push further up the
tree.  I think I extend for all pawn pushes to the 7th in my program.

>so the oponent cannot stand pat without giving the pawn a chance to promote, but
>I do no other pawn-triggered extensions at all. I think that pushes to the
>sixth rank probably should be extended as well, but to ensure that promotion
>occurs before standing pat this would need a lot of extra full-width plies. Any
>suggestions?
>
>Best wishes,
>
>Roberto



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