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Subject: Re: move_generation + hash

Author: Robert Hyatt

Date: 21:28:47 05/29/00

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On May 28, 2000 at 16:37:32, Gian-Carlo Pascutto wrote:

>On May 28, 2000 at 10:02:05, Georg v. Zimmermann wrote:
>
>>From my tests it shows that it sticks with the hash-move about 50% of the time.
>>Should this number be higher ?
>
>Hmm...if this number is also effectively your 'move ordering percentage',
>which I assume it is, it is quite low. I'd expect it to be at least about 75%.
>
>>



The classic definition of a "strongly-ordered tree" is this:  If, for every
node where you fail high, you fail high on the first move at least 90% of the
time, then your move ordering is good."  If you are much below 90% and already
have a serious problem that is not hard to fix.  The traditional ordering ideas
holds Crafty at 92% and better for most of the game.



>>I was very dissapointed when I didn't notice any speedup after my changes. What
>>speedup should I expect ? Something like 0.5-1% or more like 1ply ?
>>
>>Am I doing something wrong or does this simply not matter as much as I thought ?
>
>It's strange. I did the same thing in the past and arrived at the same result.
>My eval is pretty small, my movegen is very expensive yet my speed was hardly
>any better. I didn't get it. I still don't.
>
>I still don't get how some programs run 10x as fast as mine either.(Little
>Goliath). What the hell do they do to make those things so darned fast?
>
>--
>GCP


Easy:  Never do now, that which you can defer doing until later.  Because if you
defer doing it, a cutoff will mean you don't do it at all.



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