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Subject: Re: move_generation + hash

Author: Robert Hyatt

Date: 15:01:31 05/30/00

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On May 30, 2000 at 17:57:30, Tom Kerrigan wrote:

>On May 30, 2000 at 17:24:29, Gian-Carlo Pascutto wrote:
>
>>On May 30, 2000 at 14:54:28, Tom Kerrigan wrote:
>>
>>>I assume that when Bob says he expects a 25% hit rate, he means 25% of the >times that the hash table is probed, and not 25% of the nodes.
>>
>>Probably yes, so did I...
>>
>>>Which means that more work needs to be done to estimate the speedup from the >optimization that started this thread, i.e., the equation becomes:
>>>
>>>speedup = (% hit rate) * (% hash probes) * (% hash move cutoffs) * (% of time
>>>spent doing move generation)
>>>
>>>Throwing in some extremely optimal numbers, the result is:
>>>
>>>0.5 * 0.2 * 0.5 * 0.2 = 1%
>>>
>>>So I think the best you can hope for is 1%. Seems like too much work for too
>>>little, to me.
>>
>>If you do the same optimization for killer moves, how much can you hope for
>>then ?
>>
>>This would be (killer move cutoffs) * (time doing move generation), right ?
>>
>>The second term is pretty high for me, so I'm interested to know what the
>>first one will be. Anybody got any numbers on this ?
>>
>>--
>>GCP
>
>Depends on how you generate moves...
>
>Captures should be ordered higher than killers, so you have to generate
>captures. For me, if you're generating captures, you might as well generate all
>the moves while you're at it.
>
>Don't forget, there's also some overhead in bypassing move generation. You have
>to keep track of which "stage" of move generation you're in. You have to make
>sure you don't search the same move twice. And you have to test the legality of
>hash and killer moves. Basically, this is overhead on an improvement that's
>already small. Not worth it, in my opinion...
>
>-Tom


It definitely works for me...



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