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Subject: Re: move_generation + hash

Author: Tom Kerrigan

Date: 15:58:11 05/30/00

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On May 30, 2000 at 18:01:31, Robert Hyatt wrote:

>On May 30, 2000 at 17:57:30, Tom Kerrigan wrote:
>
>>On May 30, 2000 at 17:24:29, Gian-Carlo Pascutto wrote:
>>
>>>On May 30, 2000 at 14:54:28, Tom Kerrigan wrote:
>>>
>>>>I assume that when Bob says he expects a 25% hit rate, he means 25% of the >times that the hash table is probed, and not 25% of the nodes.
>>>
>>>Probably yes, so did I...
>>>
>>>>Which means that more work needs to be done to estimate the speedup from the >optimization that started this thread, i.e., the equation becomes:
>>>>
>>>>speedup = (% hit rate) * (% hash probes) * (% hash move cutoffs) * (% of time
>>>>spent doing move generation)
>>>>
>>>>Throwing in some extremely optimal numbers, the result is:
>>>>
>>>>0.5 * 0.2 * 0.5 * 0.2 = 1%
>>>>
>>>>So I think the best you can hope for is 1%. Seems like too much work for too
>>>>little, to me.
>>>
>>>If you do the same optimization for killer moves, how much can you hope for
>>>then ?
>>>
>>>This would be (killer move cutoffs) * (time doing move generation), right ?
>>>
>>>The second term is pretty high for me, so I'm interested to know what the
>>>first one will be. Anybody got any numbers on this ?
>>>
>>>--
>>>GCP
>>
>>Depends on how you generate moves...
>>
>>Captures should be ordered higher than killers, so you have to generate
>>captures. For me, if you're generating captures, you might as well generate all
>>the moves while you're at it.
>>
>>Don't forget, there's also some overhead in bypassing move generation. You have
>>to keep track of which "stage" of move generation you're in. You have to make
>>sure you don't search the same move twice. And you have to test the legality of
>>hash and killer moves. Basically, this is overhead on an improvement that's
>>already small. Not worth it, in my opinion...
>>
>>-Tom
>
>
>It definitely works for me...

What improvement does it give you?
-Tom



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