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Subject: Re: Validity of self-play testing

Author: Simon Waters

Date: 08:15:01 05/31/00

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On May 26, 2000 at 16:50:55, Albert Silver wrote:

>On May 25, 2000 at 19:32:13, Simon Waters wrote:
>
>>On May 22, 2000 at 19:55:54, Peter McKenzie wrote:

>>Hmm - well I tried a similar thing with simpler games and genetic type
>>approaches.
>>
>>Here we needed some weighting to optimise play at a game - so I created a scheme
>>to modify the weightings of winning programs to create new programs, and made
>>them self play.
>>
>>The new generations would learn to beat the old ones, their off spring would
>>beat them, and so on - however after a few generations it was clear the
>>strategies were going in circles, like a never ending games of paper, scissors,
>>stone.
>
>Do you mean that older versions could beat the latest ones? i.e. Program A was
>beaten by Program B that was beaten by Program C that lost to Program A? What
>were some of the changes done and how and when was the circle closed?

Exactly.

As I said not chess alas - but I would be surprised if similar things were not
true in any complex enough problem.



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