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Subject: Re: Percentage of nodes in quiescence search?

Author: Ed Schröder

Date: 09:12:42 05/31/00

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On May 30, 2000 at 20:18:24, Robert Hyatt wrote:

>On May 30, 2000 at 19:57:00, Tom Kerrigan wrote:
>
>>Bob has suggested (in a thread below) that quiescence search nodes should
>>account for 50% or less of the total nodes searched.
>>
>>Here's what my code looks like:
>>
>>int search(int alpha, int beta, int depth)
>>{
>>  if (depth <= 0)
>>    return qsearch(...);
>>  ++nodes;
>>  ...
>>}
>>
>>int qsearch(int alpha, int beta)
>>{
>>  ++nodes;
>>  ...
>>}
>
>A couple of points need to be clearly defined, because this discussion always
>gets way out of hand.
>
>There are three kinds of nodes in the tree:
>
>(1) interior nodes.  These occur at any ply where depth is > 0.  IE these are
>standard interior nodes.
>
>(2) quiescence-frontier nodes.  These occur at any ply where depth == 0.  IE
>you _must search one of these for every node at the previous ply in the tree.
>You have no choice aboug getting here, but you have a lot of choice in
>
>(3) quiescence nodes.  These are nodes produced by your making a decision to
>search a capture after reaching (2) above.  And these are the _only_ thing you
>can control.
>
>I don't count (2) above as a "quiescence node".  There is no choice in searching
>that node, any more than there is any choice in searching each interior tree
>node.
>
>What can you do to control (3)?  Futility testing for one thing.  If the current
>score is so bad when compared to alpha, that the proposed capture doesn't have a
>chance of lifting this score back over alpha, then this capture can be safely
>ignored.  Ditto if the current score is so far over beta, why try to improve
>something that can not be improved?


"score with alpha" is a safe thing to do. "score with beta" is tricky tricky.
Using "score with beta" you have to exclude cases like "king in check" and
"opponent promotion" + a window of 9.00 and even then I get move and score
differences which smell badly. Not many but still.... All in all I don't like
the "score with beta" idea.

Ed



>If you count q-search nodes as above, (3) can be held to well below 50% of the
>total nodes.  Just don't factor in (2) since that can not be controlled at all.
>
>
>
>>
>>With this code, I find it hard to believe that anyone could get a percentage <
>>50. Are people doing things differently than me? Is anyone getting more than
>>50%?
>>
>>-Tom



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