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Subject: Re: move_generation + hash

Author: blass uri

Date: 21:50:28 05/31/00

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On May 31, 2000 at 17:47:13, Robert Hyatt wrote:
<snipped>
>That is an _impossible_ question to answer without searching all the moves.
>Then you can find the move that (a) causes a cutoff and (b) searches the
>smallest number of nodes to do so.
>
>What you are asking for is impossible to provide.  To discover which of two
>moves will produce the smallest search tree while providing a score >= X
>requires that I search _both_ and then choose.  But I don't need to search both.
>
>It is an unrealistic goal to add "with the least amount of work" to the
>requirement that "In an optimally ordered tree, we require that any move that
>causes a cutoff be the first move searched."  (not "the first move searched
>which also is the easiest one to search.")

I agree it is unrealistic to get optimally ordered tree by my definition(it is
also unrealistic to get 100% of the times cutoff in the first move) but it may
be realistic tp change the order of moves and get a smaller tree without getting
more times cutoff in the first move and my point is that the definition of
better order of moves should be defined by the size of the tree.

It is possible to check the number of nodes that you need to get the same depth.
If you need less nodes to get the same depth after a change in the order of
moves you have better order of moves.

Uri



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