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Subject: Re: Problem with eval code for bad trades in crafty

Author: blass uri

Date: 05:27:42 06/01/00

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On June 01, 2000 at 06:58:55, Kai Skibbe wrote:
<snipped>
>I remember that I have implemented the evaluation code for bad trades
>similar to crafty and so it isn“t surprising that Crafty also want to play
>Bxh5 with a slightly negative evaluation (-0,28).


Similar to crafty or identical to crafty?

I wonder if programmers copy part of crafty's code without understanding
exactly everything.

It seems that in this case the programmer thought that he understands everything
but did not understand everything.

I think the right way is to try to understand everything but to copy nothing and
write everything that you understand in your own words.

Uri



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