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Subject: Re: Problem with eval code for bad trades in crafty

Author: Kai Skibbe

Date: 06:35:04 06/01/00

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On June 01, 2000 at 08:27:42, blass uri wrote:

>On June 01, 2000 at 06:58:55, Kai Skibbe wrote:
><snipped>
>>I remember that I have implemented the evaluation code for bad trades
>>similar to crafty and so it isn´t surprising that Crafty also want to play
>>Bxh5 with a slightly negative evaluation (-0,28).
>
>
>Similar to crafty or identical to crafty?
It´s similar, because Gromit didn´t give the same BAD_TRADE malus in the
different situations. Crafty only has one BAD_TRADE=120 value.

>I wonder if programmers copy part of crafty's code without understanding
>exactly everything.
Sometimes bugs are not obviously. Why has Crafty this bug for a long time ?

>It seems that in this case the programmer thought that he understands everything
>but did not understand everything.
I think next time I will ask you if I had some problems with my code :-)
Why didn´t you find this bug ?

Kai




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