Author: Kai Skibbe
Date: 06:35:04 06/01/00
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On June 01, 2000 at 08:27:42, blass uri wrote: >On June 01, 2000 at 06:58:55, Kai Skibbe wrote: ><snipped> >>I remember that I have implemented the evaluation code for bad trades >>similar to crafty and so it isn´t surprising that Crafty also want to play >>Bxh5 with a slightly negative evaluation (-0,28). > > >Similar to crafty or identical to crafty? It´s similar, because Gromit didn´t give the same BAD_TRADE malus in the different situations. Crafty only has one BAD_TRADE=120 value. >I wonder if programmers copy part of crafty's code without understanding >exactly everything. Sometimes bugs are not obviously. Why has Crafty this bug for a long time ? >It seems that in this case the programmer thought that he understands everything >but did not understand everything. I think next time I will ask you if I had some problems with my code :-) Why didn´t you find this bug ? Kai
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