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Subject: Re: Problem with eval code for bad trades in crafty

Author: blass uri

Date: 07:31:02 06/01/00

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On June 01, 2000 at 09:35:04, Kai Skibbe wrote:

>On June 01, 2000 at 08:27:42, blass uri wrote:
>
>>On June 01, 2000 at 06:58:55, Kai Skibbe wrote:
>><snipped>
>>>I remember that I have implemented the evaluation code for bad trades
>>>similar to crafty and so it isn´t surprising that Crafty also want to play
>>>Bxh5 with a slightly negative evaluation (-0,28).
>>
>>
>>Similar to crafty or identical to crafty?
>It´s similar, because Gromit didn´t give the same BAD_TRADE malus in the
>different situations. Crafty only has one BAD_TRADE=120 value.
>
>>I wonder if programmers copy part of crafty's code without understanding
>>exactly everything.
>Sometimes bugs are not obviously. Why has Crafty this bug for a long time ?

I guess that hyatt did an error and that other people did not check it.
I agree that the bug may be not obvious for the programmer but in most cases
different programmers do not do exactly the same mistake(they can do different
mistakes and have different bugs)

>
>>It seems that in this case the programmer thought that he understands everything
>>but did not understand everything.
>I think next time I will ask you if I had some problems with my code :-)
>Why didn´t you find this bug ?
>
>Kai

I guess that the reason is that I did not try to understand most of the crafty's
code.

The point is not personal attack against you but that I do not like the fact
that people copy things from crafty and call it their program.

I understand that in this case probably the part copied from crafty is very
small but I think that copying nothing is better.

You may have more bugs but I believe that you will learn more about programming
by copying nothing.

I apologize if I am wrong and you did the same mistake independently not because
of copying.

Uri



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