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Subject: Re: Problem with eval code for bad trades in crafty

Author: Frank Schneider

Date: 12:54:08 06/01/00

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On June 01, 2000 at 08:27:42, blass uri wrote:

>On June 01, 2000 at 06:58:55, Kai Skibbe wrote:
><snipped>
>>I remember that I have implemented the evaluation code for bad trades
>>similar to crafty and so it isn“t surprising that Crafty also want to play
>>Bxh5 with a slightly negative evaluation (-0,28).
>
>
>Similar to crafty or identical to crafty?
Gromit is absolutely different from crafty: different boardrepresentation
(no bitboards), different extensions, different eval, ...

>
>I wonder if programmers copy part of crafty's code without understanding
>exactly everything.
>
>It seems that in this case the programmer thought that he understands everything
>but did not understand everything.
but he tested and now he understands. Bob did find the same bug some hours ago
(nice coincidence :-), but otherwise Kai's message would have saved him
a lost game and an hour trying to find the bug.

Frank

>
>I think the right way is to try to understand everything but to copy nothing and
>write everything that you understand in your own words.
>
>Uri




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