Author: Robert Hyatt
Date: 19:48:13 10/29/97
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On October 29, 1997 at 22:37:05, jeff wrote: >This is one of those endgames that call more for chess knowledge than >NPS. After 45. Rxf3, crafty's king cannot protect the connected passed >pawns whereas Eugen's king position (near its pawns) gives it the win. >Every chess program in my possession gives this approx 0.00 dead even. >Chances are that all of them would have fallen into the same trap. >Any opinions? I looked at both losses by crafty. The eugen game was pure luck, plain and simple. In this case, bad luck. Two connected passers against two doubled isolated passers is a no-brainer. *normally*.. :) the only game I didn't like was the virtual chess game, and it really wasn't bad until the end, where a simple position held a fairly deep tactical resource that crafty saw, but only after it had happened. I didn't like letting the opponent double queen and rook on the 7th, but crafty defused that handily, so I suppose it ended o.k... But you are right... that isn't a NPS issue particularly, it is a knowledge problem. But I don't consider it insoluble. I'm working on it.... I haven't done so well, it would seem. :)
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