Author: blass uri
Date: 06:48:08 06/04/00
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On June 03, 2000 at 19:24:08, Robert Hyatt wrote: >On June 03, 2000 at 10:41:58, blass uri wrote: > >>My observation is that programmers did not try to teach program some rules >>about endgames(for example about the fact that KRPPP vs KRPP is almost always a >>draw when all pawns are on the same side). >> >> >>I know no program that knows that this position is probably a draw(evaluation of >>less than 0.5 pawns advantage for white): >> >>[D]5rk1/6pp/8/8/8/8/5PPP/5RK1 w - - 0 1 >> >>I am interested to know if there is a programmer who try to teach his(her) >>program as much as possible about endgames by teaching it rules from chess books >>without caring about nps and about being better in games. >> >>Uri > > >I do this all the time. I just haven't gotten to this case yet. Nor the case >of Q+P's is _very_ difficult to win with a 1 P advantage. Crafty is not a slow searcher relative to some programs like hiarcs or tal and I thought that you did not add part of the knowledge about endgames because you did not want to do crafty significantly slower. (I know that cray blitz had knowledge that crafty does not have because you do not see a way to add the knowledge without doing crafty significantly slower) Uri
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