Author: Robert Hyatt
Date: 21:40:09 06/09/00
Go up one level in this thread
On June 09, 2000 at 02:04:43, Dann Corbit wrote: >Problems, problems. >Run bench, and bad magic happens: > >Bunch of this goes on... > >piece=1,from=11,to=20,captured=3 >ply=8 >captured a king >piece=7,from=27,to=20,captured=3 >ply=8 >captured a king >piece=5,from=27,to=20,captured=3 >ply=8 >captured a king >piece=7,from=20,to=4,captured=3 >ply=7 >captured a king >piece=7,from=20,to=4,captured=3 >ply=7 >captured a king >piece=7,from=34,to=27,captured=3 >ply=12 >captured a king >piece=5,from=34,to=27,captured=3 >ply=12 >captured a king >piece=7,from=20,to=27,captured=3 >ply=12 > >bad move from hash table, ply=5 >bad move from hash table, ply=11 >bad move from hash table, ply=11 >bad move from hash table, ply=11 >bad move from hash table, ply=12 >bad move from hash table, ply=13 >bad move from hash table, ply=13 >bad move from hash table, ply=13 >bad move from hash table, ply=13 >bad move from hash table, ply=13 >bad move from hash table, ply=13 >bad move from hash table, ply=13 > >Finally, crashes out to DOS prompt. The above is an unknown problem, but the original 17.11 source was released with "lazy eval" disabled. I did this last week while debugging the draw problem that someone else also found and fixed (and reported here). While I was debugging, it helped to disable lazy eval, but I forgot to turn it back on. That explains why it was way slower than normal, although I must say it has been playing just fine for several days with that turned off... new source is out with lazy eval active again...
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