Author: Aaron Tay
Date: 01:02:24 06/10/00
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On June 09, 2000 at 23:58:57, Peter McKenzie wrote: >More advice: where possible, steer the game towards double edged positions. In >simuls, GMs will try to win games using technique - you know, get a small edge, >snuff out counterplay, slowly squeeze the opponent to death if he/she doesn't >blunder first. > >So where possible, muddy the waters a little so the GM has to actually think as >opposed to playing on auto-pilot. If it doesn't work in your game, it might >distract Mr Karpov from some of your neighbours games :-) Exactly..But i would sugguest knowing when to start muddying the water..Generally if you manage to survive late into the game, he will start tiring out, and that's the time to start making complications.. But of course, you haVE to somehow surivive untill then..
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