Author: Flemming Rodler
Date: 10:15:48 06/15/00
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On June 15, 2000 at 06:26:03, Christophe Theron wrote: >On June 15, 2000 at 06:07:00, Amir Ban wrote: > >>On June 14, 2000 at 21:26:30, Bruce Moreland wrote: >> >>>On June 14, 2000 at 16:21:40, James Robertson wrote: >>> >>>>Could someone please point me to a place where I can read about this board >>>>representation and how to use it? If someone is willing to post a description of >>>>it here, that would be cool too. >>>> >>>>James >>> >>>Here is yet another try: >>> >>>0x88 board representation and move generation >>> >>>It's called something else, but I don't know what it is called. I heard about >>>it from David Kittinger at the Hong Kong WCCC in 1995, and it's been spreading. >>>David told me that it was a common technique before that point, but I haven't >>>seen it described in literature. >>> >> >>It's much older than that. In the mid-80's Turbo Pascal included a complete >>chess program in source-code, and it used the 0x88 method. I've been using it >>for ages. >> >>Amir > > >Yes, I have put my hands on the source code of this program when I got the >Borland C++ 3.1 compiler. It was included as an example for the Object Vision >library. It was a very straight translation of the Pascal code to C. > >Last year IIRC I have finally found who was the author of this program (somebody >here told me), and I have been in contact with him a couple of times by email. >The author is Kaare Danielsen, and his program was really smart. It took me some >time to understand how it worked, and when I think that it has been written back >in 1985, and can only tell my admiration for this guy. There is a little bit of info about this program (when and why he wrote it on his webside http://www.danielsen.com/resume.shtml /Flemming
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