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Subject: Re: Just learning capability?

Author: Dann Corbit

Date: 10:42:12 06/15/00

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On June 14, 2000 at 21:43:40, Hans Gerber wrote:
>On June 14, 2000 at 20:17:36, Dann Corbit wrote:
>>On June 14, 2000 at 18:51:10, Hans Gerber wrote:
>>[snip]
>>>Yes, in general. But in certain special positions programs make big mistakes.
>>
>>[snip again]
>>>Now we have the problem of sense. In my opinion it does not make sense if we
>>>compared human beginners with good computer programs. Let us compare masters and
>>>machines since the claim is that machines could at least play like a master. In
>>>my opinion this is not true. For the reason that machines still have too many
>>>weaknesses in certain positions.
>>
>>For positional moves, gambit sort of moves, sacrifices, and things of that
>>nature, computers often play like a 1400 player.  For tactical moves, computers
>>play like a 2800 player.
>>
>>I have seen computers do horrible, ridiculous gaffes in the early endgame that
>>anyone who has played one hundred games would not make.
>>
>>But in a 50 move game the odds that somewhere, sometime you won't see a deep
>>snare are very high.  That's why the computers play so well.  They are the best
>>"piece snackers" around.  If there is a way to spear something hidden deeply
>>away somewhere, they will unerringly find it.
>>
>>I think if the GM's learned how to play anti-computer it would shave two or
>>three hundred points off the computer ratings.
>
>
>Thank you, that was a good clarification. And I take for sure that yourself are
>a computerchess expert?!

More of a novice, but I am not bashful about sharing my ideas.  I am writing a
chess program and I have made modifications to many chess programs and
understand their basic workings.  I am something of an expert on computer
science, as I have been programming since 1976, have taught the C programming
language in college, and have been the author of programming articles in
magazines and I am co-author of a new C language book.

>Let me point out that the reason for the situation we have (that
>anti-computerchess is not so much liked) is mainly a more or less aristocratic
>self-image of chessplayers in general. Independent of the rank chessplayers have
> a very special understanding of pride. So a real chessplayer would not accept
>any pawn or pieces advantages even if it goes against the World Champion. The
>same with playing a computer. Pride tells them to play normal chess and not
>trying second-best moves just to bust the machine.

I am not sure this is true.  Much of the time, I think they simply don't know
the strategies to play against computers.  I have exchanged emails with famous
GM's who have played high profile matches, and I can tell you that some of them
do not know how to play against a computer.

>BTW that is the content of
>the history of such computergames against prominent GM's. Humans tend to allow a
>draw much more frequently than against GM opponents of the same category. The
>other day Mr. Villegas reported what Karpov had told him after their game.
>Karpov confessed that he even had started to play real chess. All what he had to
>do was making his choice in the dictionary of his collected patterns. In other
>words you can't expect the master to examin the concrete position. He will rely
>on a more general view. Or differently put: he won't start to calculate deep
>lines but will rely on his feeling based on his experience.
>
>Computers do have so many weaknesses that it would be easy for such chessplayers
>to exploit them. But you know chessplayers don't the the reason why they should
>play such dull chess. Chessplayers always want to create some good games.

I think you can create good games against computers.  Have you seen the
Anti-computer chess page of Raphael Vasquez?
http://www.angelfire.com/on/anticomputer/index.html

>The situation is different if you are a weaker player and you might succeed
>against very strong machines if you use certain "anti" strategies. For such
>players this can be very satifying, also intellectually.
>
>GMs however are used to play against creative opponents. That is fun for them.
>Not proving that they are able to beat a machine that has no own imagination.

I wonder if this is really so.  What I mean by that is the generalization.  I
suspect they would receive satisfaction from pounding the stuffings out of
machines - at least on high-profile public matches.

Wouldn't you?

Now, some GM's may feel exactly as you state.  But I suspect you can't group
them all in a box and say, "This is how they feel." because they are all
individuals, just as you and I are.




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