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Subject: Re: no transposition tables

Author: Tom Kerrigan

Date: 14:30:33 06/19/00

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On June 19, 2000 at 17:03:49, José Carlos wrote:

>On June 19, 2000 at 16:54:46, Tom Kerrigan wrote:
>
>>On June 19, 2000 at 16:27:58, John Coffey wrote:
>>
>>>Let us say that I have a system with not much RAM, like the Gameboys that I
>>>program.  Transposition tables are out of the question.   The Gameboy Advanced
>>>(16 mhz risc processor) has 1/4 meg available as an option that can be placed on
>>>an external cartridge, but I figure that is not enough to do anything.
>>
>>256k is a terrific size for a hash table, esp. if the processor is 16mhz.
>>
>>>Here is what I am thinking for a chess program:  Iterative iterative deeping.
>>>If I have a 7 play search, and I am at ply 4 deep, it would still do a 1 ply
>>>followed by a 2 ply folled by 3 ply to finish that branch of the tree.
>>>
>>>Of course I would give priority to checks and some captures.
>>>
>>>Would it help?
>>
>>If you think about it, searching 1 ply at each leaf of a 6 ply search is exactly
>>the point of searching 7 ply.
>>
>>-Tom
>
>  I think he means this:
>
>  - Seaching ply 7.
>  - 4 plys remaining to get to leaves.
>  - How to get a "hash table move"?: Search this ply as a root_4_ply search,
>recursively reducing depth and researching all below depths every time (sorry
>for my english speaking :))
>
>  It seems like an interesting idea, but I don't think it will work. Instead,
>I'd simply use a killers heuristic. Cheap and clean.
>
>  José C.

Ah, I believe this is internal iterative deepening. I haven't implemented it
before, but as I understand it, if you're searching the PV and you don't have a
good move for move ordering, you do a small search to get one. The small search
will recurse and do a smaller search, so there's the iterative deepening part.

-Tom



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