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Subject: Re: What is the average nodes per second for minimax?

Author: blass uri

Date: 05:39:38 06/20/00

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On June 20, 2000 at 07:48:31, leonid wrote:

>On June 19, 2000 at 19:52:46, Tom Kerrigan wrote:
>
>>On June 19, 2000 at 19:38:10, leonid wrote:
>>
>>>Anyway, if simple 12 plies deep search is still not enough, much deeper search
>>>should give correct answer. Analysis in this situation is just like learning
>>>about our Moon through telescope. In practical and actual moment it almost
>>>unique way to know something about this satellite. But the best way is to go
>>>there personally. Material echange logic in chess is just like going to the
>>>Moon. Expensive but best way possible.
>>
>>I don't understand what you mean by material exchange logic.
>>
>>Your logic to find material wins should be the same as your logic to find
>>positional wins, except for the evaluation function.
>>
>>-Tom
>
>Material echange I use in order of not saying, what is so natural for me to say,
> "positional logic". For me this part of the logic (contrary to the "mate
>solving logic". Mate solving logic search for mate only and don't use any
>material avaluation) calculate how much material could be gain after given move
>at given depth. For instance, given move, after its deposition in upper ply,
>give 8000 and later, 8 plies deep give -2000. Final result is 6000. This
>evaluation say me practically everything about position. Problem is only that
>number of plies that you can search, after the time that you have, is limited.
>
>Leonid.
You could also say:
Mate or not mate say to you practically everything about the position.
Problem is only that number of plies that you can search is limited but if you
search deep enough you can decide if the position is a draw(no possible mate) or
a win for one side.

I do not think that it is correct because practically you cannot search deep
enough and for the same reason only material evaluation tells you practically
almost nothing about the position(I agree that theoretically it can tell you
everything but I am not going to live 10000000000000000000000 years to see it).

Uri



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