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Subject: Re: Checks in qsearch - example

Author: Robert Hyatt

Date: 05:36:13 06/22/00

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On June 22, 2000 at 08:03:25, Vincent Diepeveen wrote:

>In games versus crafty you usual can escape to a draw in open positions with
>queens, as it misses checks in qsearch. Take this objectively as that this
>is not a complaint against crafty, because on the other hand crafty
>searches non-checking lines usual deeper because of not doing checks in
>qsearch.
>
>The only risk i run with diep is that it wants to win too much in those
>queen pos.
>
>At fics old diep version (last linux compile from months ago)
>runs under diep against a crafty.
>
>Move  diep               roboElvis
>  1.  d4      (0:01)     Nf6     (0:01)
>  2.  c4      (0:00)     e6      (0:00)
>  3.  Nf3     (0:00)     d5      (1:40)
>  4.  Nc3     (0:00)     c5      (0:00)
>  5.  cxd5    (0:00)     Nxd5    (0:00)
>  6.  e3      (0:00)     Nc6     (0:00)
>  7.  Bc4     (0:00)     cxd4    (1:41)
>  8.  exd4    (0:00)     Bb4     (1:40)
>  9.  Qd3     (0:00)     Nb6     (2:40)
> 10.  Bb3     (2:56)     Nd7     (0:01)
> 11.  Qd1     (1:43)     O-O     (1:18)
> 12.  O-O     (1:41)     Nf6     (0:05)
> 13.  Bg5     (1:33)     h6      (1:31)
> 14.  Bf4     (0:04)     Na5     (1:16)
> 15.  Ba4     (0:23)     Nc4     (1:53)
> 16.  Qb3     (1:18)     Bxc3    (1:12)
> 17.  bxc3    (1:16)     Na5     (0:49)
> 18.  Qc2     (1:15)     Nd5     (0:01)
> 19.  Bg3     (1:15)     Bd7     (0:07)
> 20.  Bxd7    (1:07)     Qxd7    (0:04)
> 21.  Ne5     (1:10)     Qd8     (0:06)
> 22.  Rfc1    (1:17)     Rc8     (1:17)
> 23.  Qb2     (0:00)     a6      (1:25)
> 24.  c4      (1:10)     Ne7     (1:10)
> 25.  Qb4     (0:00)     Nf5     (1:09)
> 26.  Nf3     (0:01)     Re8     (1:06)
> 27.  Be5     (1:11)     f6      (1:07)
> 28.  Bg3     (1:11)     Re7     (0:12)
> 29.  d5      (1:00)     exd5    (0:16)
> 30.  cxd5    (0:53)     Rxc1+   (0:13)
> 31.  Rxc1    (0:56)     Rd7     (0:11)
> 32.  Qe1     (0:56)     Kh8     (1:32)
> 33.  Bf4     (1:07)     g5      (0:00)
> 34.  Bd2     (1:31)     Rxd5    (0:01)
> 35.  Bc3     (1:33)     Nc6     (0:00)
> 36.  Qe6     (1:01)     Nfd4    (1:08)
> 37.  Nxd4    (1:01)     Nxd4    (0:06)
> 38.  Qe4     (0:54)     Rc5     (0:14)
> 39.  h4      (0:45)     Rc4     (1:20)
> 40.  hxg5    (1:00)     hxg5    (1:07)
> 41.  f4      (0:52)     Qb6     (1:07)
> 42.  Qe8+    (0:00)     Kg7     (1:05)
> 43.  Qe7+    (0:00)
>      {Still in progress} *
>
>Qb6? Diep directly saw a draw!
>diep(C)(2177)[27] whispers: pv = 00:21 950233 (96172) 9 -0.15 h4xg5 h6xg5
>\   Bc3-b2 Rc4xc1 Bb2xc1 Nd4-c6 Qe4-f3 Kh8-g7 Bc1-b2 Qd8-d6
>fics%
>diep(C)(2177)[27] whispers: pv = 00:46 4915150 (1081413) 9 -0.12 f2-f4 Qd8-b6
>\   Qe4-e8 Kh8-g7 Qe8-e7 Kg7-g6 Qe7-e8 Kg6-f5 Qe8-d7 Nd4-e6 Kg1-h1 Qb6-c6
>\   Qd7-d3 Kf5xf4
>fics%
>diep(C)(2177)[27] whispers: pv = 00:48 2237499 (417374) 10 0.00 Qe4-e8 Kh8-g7
>\   Qe8-e7 Kg7-g6 Qe7-e8 Kg6-f5 Qe8-d7 Kf5-g6 Qd7-e8
>fics%
>diep(C)(2177)[27] whispers: pv = 00:33 1446958 (247075) 10 0.00 Qe8-e7 Kg7-g6
>\   Qe7-e8 Kg6-f5 Qe8-d7 Kf5-g6 Qd7-e8
>
>I didn't see kibitzes from crafty. I wonder what depth crafty sees
>Qb6 is a draw.
>
>Vincent
>



I don't think the depth here matters.  It depends on whether one program
thinks it is behind or not, as to whether it is going to see the draw.  One
side can force the draw.  If a program thinks that side is ahead, then it will
think it best to avoid the draw, and it won't see it ever.

I try to fix things that I believe are costing me games.  I don't see this
happening often enough to offset the depth it gets in non-checking lines which
helps it see more non-checking things.



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