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Subject: Re: Blocked pieces

Author: Fernando Villegas

Date: 10:22:20 06/22/00

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Hi:
Maybe the issue could be approached not just adding new code lines to the same
cluster of code lines -and so paying a price, as you say, in other aspects of
the gaME- but making use -how many times I have adviced this thing and how
increasingly sure I am that i am in the right track!- of an specific module to
tell the program what to do in such a case, with its own cluster of code lines
for that situation. I have said it once and again: a strong human player never
makes calculations before trying to grasp what kind of calculations he must go
for. This thing of adding or substracting pieces of code of just one, unique
code, seems to me somewhat primitive. Every time you put or you substract
something in order to face a problem, the entire code is affected.  In my view
-sorry if I talk of something that I do not practice- the program should be an
elastic things, something that arrange himself according the situation, that is
to say, that puts or live outside some piece of code that are useful or unuseful
for every ocasion. In the case of blocked pieces, clearly some special cluster
of the entire code should be activated and the rest desactivated because
different rules rule here. . Yeah, yeah, how to develop the super module to say
what must be done? Years of work I suppose, but that is the track, I bet.
Sorry for your time
Fernando



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