Author: Fernando Villegas
Date: 10:22:20 06/22/00
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Hi: Maybe the issue could be approached not just adding new code lines to the same cluster of code lines -and so paying a price, as you say, in other aspects of the gaME- but making use -how many times I have adviced this thing and how increasingly sure I am that i am in the right track!- of an specific module to tell the program what to do in such a case, with its own cluster of code lines for that situation. I have said it once and again: a strong human player never makes calculations before trying to grasp what kind of calculations he must go for. This thing of adding or substracting pieces of code of just one, unique code, seems to me somewhat primitive. Every time you put or you substract something in order to face a problem, the entire code is affected. In my view -sorry if I talk of something that I do not practice- the program should be an elastic things, something that arrange himself according the situation, that is to say, that puts or live outside some piece of code that are useful or unuseful for every ocasion. In the case of blocked pieces, clearly some special cluster of the entire code should be activated and the rest desactivated because different rules rule here. . Yeah, yeah, how to develop the super module to say what must be done? Years of work I suppose, but that is the track, I bet. Sorry for your time Fernando
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