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Subject: Re: What is the average nodes per second for minimax?

Author: Tom Kerrigan

Date: 10:34:50 06/22/00

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On June 22, 2000 at 06:27:09, leonid wrote:

>On June 22, 2000 at 02:54:43, blass uri wrote:
>
>>On June 21, 2000 at 21:18:07, leonid wrote:
>>
>>>On June 21, 2000 at 19:03:40, Tom Kerrigan wrote:
>>>
>>>>On June 21, 2000 at 17:07:06, leonid wrote:
>>>>
>>>>>On June 21, 2000 at 13:38:41, Tom Kerrigan wrote:
>>>>>
>>>>>>If you think that material-only evaluation programs are good for anything,
>>>>>>you're sadly mistaken.
>>>>>
>>>>>
>>>>>I said only that material evaluation is evaluation about everything in principe.
>>>>>About tactics... or just say it. I agree that in actual state of hardware it is
>>>>>not enough have only material evaluation, but its importance  will grow as
>>>>>rapidly as hardware capacity will improve. Very soon program that have in its
>>>>
>>>>Only evaluating material has zero importance. Why would you do it when you can
>>>>evaluate material AND positional terms with no penalty? Besides, material is
>>>>just a rule of thumb, just like any positional term. Thinking that you can make
>>>>a good program by only considering material is absurd, no matter how fast your
>>>>computer is.
>>>>-Tom
>>>
>>>Do we speak about my program or about general idea? If we speak about my program
>>>it is not that interesting, since we will talk only about one program in
>>>particular. When we speak about general idea, yes, material echange can say
>>>everything. Only through the material echange you can find mate or draw. By the
>>>same mean you can find all other move in the game, name it positional, tactical
>>>or otherwise. We can talk how much computer power we need for the best program
>>>right now to find this or other kind of move, but this is something else. Idea
>>>is simple - material echange do everything and everywhere. In chess game logic
>>>is enough to see everything in it from beginning up to the end.
>>>
>>>Leonid.
>>
>>Thoretically you are right but practically
>
>So, we say the same.
>
>>Tom is right that material only is absurd
>
>Here it is only the game of the words but actually we are saying the same.
>
>>You do not need material but you need only the 32 piece tablebases.
>>
>>It is theoretically possible.
>
>>If the computer dimensions are 1000,000 kilometers*1000000 kilometers*1000000
>>kilometers and if it can remember one position in 1/10000 milimeter*1/10000
>>milimeter*1/10000 milmeter then it can remember 10^48 positions
>>and I know that it is not bigger than the number of legal positions in chess
>>
>>Of course this idea is absurd like the idea of material only evaluation.
>>
>>Uri
>
>Ura, when I tryed to write my first logic for solving the mate I was curious for
>how long ahead people can see (and rapidly) when the mate is there. I found that
>actually it is not that far away, only some 6 or 8 plies deep. Biggest part of
>all "genious, "incredible", "magnificent" move, found by the best champion of
>the world, in real game, during the chapionship were very specifique. Almost all
>of them was instantly solvable by so called "quick mate solving logic" and was
>in the depth between 10 and 14 plies. If human can see actually all moves in the
>game and rapidly, beyond mate and draw, at the same depth as it is for mate, we
>are close to be there. Very soon brute force search for material echange (no
>extensions) will be able to go easely 8 plies deep in around 1 second. This
>could permit to search pretty well by quick logic 14 plies deep to make good
>move. The rest in the game could be easely available by using the database for
>beginning and the end of the game. The extras will be more for overkill that by
>making the program strong.

Please stop saying "quick logic" because nobody knows what it means. You're just
wasting everybody's time.

Even if you search 14 plies deep with material-only evaluation, you will still
get crap moves. Why don't you just try this with your program? It will be
instantly clear that material-only produces crap moves no matter what.

-Tom



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