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Subject: Re: move ordering and bitboards

Author: Vincent Diepeveen

Date: 14:34:52 06/22/00

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On June 21, 2000 at 21:29:33, Robert Hyatt wrote:

>On June 21, 2000 at 18:47:12, John Coffey wrote:
>
>>In follow up to Why Bitboards at all?
>>
>>If bitboards can be used to generate captures, then I assume that these
>>are searched first to improve move ordering.  Is there any effort to
>>determine which capture should be looked at first and do bitboards provide
>>other ways to improve move ordering?
>>
>>John Coffey
>
>One answer is to do what I do.  Use bitboards to produce a move list with
>nothing but captures.  Then sort the list of captures in any way you want.
>Another answer is to use the "belle" approach and use MVV/LVA (most valuable
>victim, least valuable attacker) as the ordering strategy and produce the
>moves one at a time, as you search them.
>
>
>
>
>
>>
>>Being a novice to bitboards I am trying to figure out how to generate a
>>capture.  If I take a square and then I say take the mask for the moves of
>>a bishop for that square, then I have a mask that covers 14 squares.  If I & it
>>with a mask for my opponent's pieces I have a mask of potential captures
>>assuming that no pieces were in the way.  So first I would have to come up
>>with a mask for legal moves for the bishop before determining the captures?
>>This I am not sure how to do, but I am going to try to read up on bitboards.
>
>
>
>
>Just use the normal approach to produce the bit vector with 1's for _every_
>square that a bishop attacks.  AND this with the occupied squares bitmap for
>the opponent and you just eliminated all bishop moves except for the ones
>that capture opponent pieces...

that's a very rude approximation Bob!




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