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Subject: Re: What is the average nodes per second for minimax?

Author: Eugene Nalimov

Date: 18:25:33 06/23/00

Go up one level in this thread


On June 23, 2000 at 21:23:59, Eugene Nalimov wrote:

>I believe that in the CCC context PC is always "personal computer". As well as
>TSCP. Or nps. Or PV.
>
>Eugene

Sorry, of course I meant that TSCP, nps, and PV are non-ambigious here.

Eugene

>On June 23, 2000 at 20:33:39, leonid wrote:
>
>>On June 23, 2000 at 14:15:06, Tom Kerrigan wrote:
>>
>>>On June 23, 2000 at 11:13:04, leonid wrote:
>>>
>>>>On June 23, 2000 at 10:25:17, blass uri wrote:
>>>>
>>>>>On June 23, 2000 at 10:07:15, leonid wrote:
>>>>>
>>>>>>On June 22, 2000 at 07:30:50, blass uri wrote:
>>>>>>
>>>>>>>On June 22, 2000 at 06:27:09, leonid wrote:
>>>>>>>
>>>>>>>>On June 22, 2000 at 02:54:43, blass uri wrote:
>>>>>>>>
>>>>>>>>>On June 21, 2000 at 21:18:07, leonid wrote:
>>>>>>>>>
>>>>>>>>>>On June 21, 2000 at 19:03:40, Tom Kerrigan wrote:
>>>>>>>>>>
>>>>>>>>>>>On June 21, 2000 at 17:07:06, leonid wrote:
>>>>>>>>>>>
>>>>>>>>>>>>On June 21, 2000 at 13:38:41, Tom Kerrigan wrote:
>>>>>>>>>>>>
>>>>>>>>>>>>>If you think that material-only evaluation programs are good for anything,
>>>>>>>>>>>>>you're sadly mistaken.
>>>>>>>>>>>>
>>>>>>>>>>>>
>>>>>>>>>>>>I said only that material evaluation is evaluation about everything in principe.
>>>>>>>>>>>>About tactics... or just say it. I agree that in actual state of hardware it is
>>>>>>>>>>>>not enough have only material evaluation, but its importance  will grow as
>>>>>>>>>>>>rapidly as hardware capacity will improve. Very soon program that have in its
>>>>>>>>>>>
>>>>>>>>>>>Only evaluating material has zero importance. Why would you do it when you can
>>>>>>>>>>>evaluate material AND positional terms with no penalty? Besides, material is
>>>>>>>>>>>just a rule of thumb, just like any positional term. Thinking that you can make
>>>>>>>>>>>a good program by only considering material is absurd, no matter how fast your
>>>>>>>>>>>computer is.
>>>>>>>>>>>-Tom
>>>>>>>>>>
>>>>>>>>>>Do we speak about my program or about general idea? If we speak about my program
>>>>>>>>>>it is not that interesting, since we will talk only about one program in
>>>>>>>>>>particular. When we speak about general idea, yes, material echange can say
>>>>>>>>>>everything. Only through the material echange you can find mate or draw. By the
>>>>>>>>>>same mean you can find all other move in the game, name it positional, tactical
>>>>>>>>>>or otherwise. We can talk how much computer power we need for the best program
>>>>>>>>>>right now to find this or other kind of move, but this is something else. Idea
>>>>>>>>>>is simple - material echange do everything and everywhere. In chess game logic
>>>>>>>>>>is enough to see everything in it from beginning up to the end.
>>>>>>>>>>
>>>>>>>>>>Leonid.
>>>>>>>>>
>>>>>>>>>Thoretically you are right but practically
>>>>>>>>
>>>>>>>>So, we say the same.
>>>>>>>>
>>>>>>>>>Tom is right that material only is absurd
>>>>>>>>
>>>>>>>>Here it is only the game of the words but actually we are saying the same.
>>>>>>>>
>>>>>>>>>You do not need material but you need only the 32 piece tablebases.
>>>>>>>>>
>>>>>>>>>It is theoretically possible.
>>>>>>>>
>>>>>>>>>If the computer dimensions are 1000,000 kilometers*1000000 kilometers*1000000
>>>>>>>>>kilometers and if it can remember one position in 1/10000 milimeter*1/10000
>>>>>>>>>milimeter*1/10000 milmeter then it can remember 10^48 positions
>>>>>>>>>and I know that it is not bigger than the number of legal positions in chess
>>>>>>>>>
>>>>>>>>>Of course this idea is absurd like the idea of material only evaluation.
>>>>>>>>>
>>>>>>>>>Uri
>>>>>>>>
>>>>>>>>Ura, when I tryed to write my first logic for solving the mate I was curious for
>>>>>>>>how long ahead people can see (and rapidly) when the mate is there. I found that
>>>>>>>>actually it is not that far away, only some 6 or 8 plies deep. Biggest part of
>>>>>>>>all "genious, "incredible", "magnificent" move, found by the best champion of
>>>>>>>>the world, in real game, during the chapionship were very specifique. Almost all
>>>>>>>>of them was instantly solvable by so called "quick mate solving logic" and was
>>>>>>>>in the depth between 10 and 14 plies. If human can see actually all moves in the
>>>>>>>>game and rapidly, beyond mate and draw, at the same depth as it is for mate, we
>>>>>>>>are close to be there. Very soon brute force search for material echange (no
>>>>>>>>extensions) will be able to go easely 8 plies deep in around 1 second. This
>>>>>>>>could permit to search pretty well by quick logic 14 plies deep to make good
>>>>>>>>move. The rest in the game could be easely available by using the database for
>>>>>>>>beginning and the end of the game. The extras will be more for overkill that by
>>>>>>>>making the program strong.
>>>>>>>>
>>>>>>>>Leonid.
>>>>>>>
>>>>>>>I believe that player with rating 2000 will have no problem to win against only
>>>>>>>material evaluation,no extensions,14 plies+opening book.
>>>>>>>
>>>>>>>I believe that 8 plies of TSCP are worth more than 14 plies of only material
>>>>>>>evaluation program.
>>>>>>>
>>>>>>>It is easy to get programs out of the opening book in a few moves so it is not
>>>>>>>going to help much.
>>>>>>>
>>>>>>>Even without going out of book it will be easy to win the 14 ply program(for
>>>>>>>example the 14 ply program will not know that it should push the pawn forwards
>>>>>>>and it may do stupid mistakes in the endgame by playing passively).
>>>>>>>
>>>>>>>Tablebases also are not going to help because the program is going to have no
>>>>>>>chance before the very simple endgame.
>>>>>>>
>>>>>>>Uri
>>>>>>
>>>>>>When you play quick game you hardly will have that much time to thing about
>>>>>>everything. Quick game, that so many people like, is mainly the place where
>>>>>>chess program is better that normal human and where "brute force" is so
>>>>>>important.
>>>>>
>>>>>Quick game against humans are not interesting because humans lose against top
>>>>>programs of today.
>>>>>
>>>>>I think that only material evaluation will have problems even in quick games
>>>>>against humans(not against most players but certainly agaisnt grandmasters.
>>>>
>>>>Maybe.
>>>>
>>>>
>>>>>In quick game between computers evaluation is more important and I am sure that
>>>>>14 ply brute force with only material evaluation is going to have big problems
>>>>>against 12 plies+some knowledge like the knowledge of TSCP.
>>>>
>>>>Don't know what is TSCP. I am not sure what is the 12 plies+some knowledge. But
>>>
>>>My God... you need to go to your doctor and see if you have Altzheimer's. (sp?)
>>>
>>>Don't you remember our LONG, drawn-out e-mail conversations where I constantly
>>>insisted that you examine TSCP??
>>>
>>>-Tom
>>
>>Tom, do you know what is PC?
>>
>>PC - personal computer?
>>
>>PC - Partie Communiste?
>>
>>PC - Partie Concervative?
>>
>>Leonid.



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