Author: ujecrh
Date: 09:31:22 06/26/00
I wonder if it has already been tried or if it is not useful/feasible at all. The idea is that, excepting special moves like castle or en-passant we could easilly generate all possible moves for all possible piece/square at the very start of the engine. It would fill some arrays (like rook_moves[square][directions][moves/or destination square])with a total of about 4000 entries. Having not to generate moves during the search itself might save some time and even a slow move generator wold not be a problem as it would be called only at initialization of the engine. Is that completely wrong ? Ujecrh
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