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Subject: Pre-calculated move generation

Author: ujecrh

Date: 09:31:22 06/26/00


I wonder if it has already been tried or if it is not useful/feasible at all.

The idea is that, excepting special moves like castle or en-passant we could
easilly generate all possible moves for all possible piece/square at the very
start of the engine. It would fill some arrays (like
rook_moves[square][directions][moves/or destination square])with a total of
about 4000 entries.

Having not to generate moves during the search itself might save some time and
even a slow move generator wold not be a problem as it would be called only at
initialization of the engine.

Is that completely wrong ?

Ujecrh



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