Author: Graham Laight
Date: 10:58:28 06/28/00
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I assume that what you're talking about is a database of piece patterns that can occur in a chess game, together with some indication of what these patterns mean. Unfortunately, when we try to suggest that a NN is the best AI instrument for abstract pattern recognition, all we seem to hear is that NNs are quite incapable of being trained to recognise chess patterns - as if the mechanism of the human brain is some sort of magic... -g On June 28, 2000 at 12:57:57, ujecrh wrote: > >Is there anywhere a repertoire of chess patterns that one can implement in an >engine. If not, wouldn't it be useful to do ? > >We have more and more new engines and maybe programmers trying to improve their >young programs could benefit of such a repertoire. > >Ujecrh
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