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Subject: Re: A simpler, but still interesting, position

Author: Robert Hyatt

Date: 12:51:33 06/28/00

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On June 28, 2000 at 12:35:30, Bruce Moreland wrote:

>On June 28, 2000 at 11:48:46, Robert Hyatt wrote:
>
>>I understand... but _here_ is the real question:  In how many similar positions
>>will it have the same eval, and it be wrong?  I've seen it play brilliantly in
>>one game, and then play like a patzer in the next four games.  It is nice to
>>find positions where a program _really_ seems to get the right idea.  But then
>>reality sets in, as you find similar (but not similar enough) positions where
>>the program comes to the same conclusion as in the brilliant game, but it is
>>dead wrong.
>>
>>This happens way too frequently with computer chess programs, unfortunately,
>>mine included.  It will play a brilliant endgame against a GM, then come back
>>and play a completely insane endgame that no 2000 player would even consider.
>>
>>I don't like to brand programs as "brilliant" until they handle things most
>>of the time, not just some of the time...
>
>I think it probably understands it.  I know that CST does things that are very
>speculative in the middlegame, but this may be a null-move killer.  Does Crafty
>know to play 1. h5 in the following position?
>
>[D]2R5/4k3/p2Np2p/4P1p1/p5pP/q1P1P1P1/2P5/1K6 w - -
>
>Mine doesn't.  Force the move though, and boom.
>
>bruce


Mine neither.  Too many zug positions there..



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