Computer Chess Club Archives


Search

Terms

Messages

Subject: Re: variable knowledge evaluation

Author: blass uri

Date: 21:10:36 06/28/00

Go up one level in this thread


On June 28, 2000 at 23:58:59, Robert Hyatt wrote:

>On June 28, 2000 at 12:48:10, ujecrh wrote:
>
>>
>>I am still exploring some ideas and before doing anything that is already known
>>to be useless I prefer asking here if it is worth it:
>>
>>Some programs are known to be good blitz players and other seem to prefer longer
>>time controls. One of the reasons for it might be that the amount of knowledge
>>in the evaluation. I wonder if anybody did (or does) try to use more or less
>>knowledge depending on the time controls ?
>>
>>Same idea for hardware speed. Recent posts stated that some new strong engines
>>might be weaker on slow hardware than older ones. Many programs evaluate
>>computer speed when started, do they tweak their evaluation according to this ?
>>
>>(I am just talking here about eval and not search. The fact that some search
>>techniques benefit more than others of faster machines has already been
>>discussed here)
>>
>>
>>Ujecrh
>
>
>I would suggest two points:
>
>(1) the evaluation for a slow machine is not necessarily the same evaluation
>I would write for a fast machine.  The fast machine will be aware of more
>tactical things, relieving the eval of noticing some things.
>
>(2) the search for a slow machine is not necessarily the same search I would
>write for a fast machine.
>
>In short, the program for a fast machine is not necessarily the same as a
>program for slower hardware.

I think that the program can calculate a number (nodes per move) in the
begininng of the game and decide about the evaluation and the search rules based
on this number.

Uri



This page took 0 seconds to execute

Last modified: Thu, 15 Apr 21 08:11:13 -0700

Current Computer Chess Club Forums at Talkchess. This site by Sean Mintz.