Author: Chris Whittington
Date: 11:38:24 11/06/97
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On November 06, 1997 at 07:25:01, Kai Lübke wrote: >There has been quite a bit of discussion about the WMCCC Blitz >tournament. Bob said out of the 7 min/game, 5 were used for operator >time, giving Crafty only 2 minutes to think. Others praised certain >operators for their skills in moving very fast. >Comments were made about winning lost games on time, losing won games on >time etc. > >These problems somehow invalidate the relevance of such an event. >What about the following suggestion: >Have all programs play with permanent brain turned _off_. Nice iead, but suffers from the flaw that it is unpoliceable. Rules you can't police (a) tend to get broken and (b) produce allegations that so and so might be cheating. Chris Whittington >That way, operator time is no longer an issue since it won't matter >whether an operator can make a move in 0,5 seconds or in 20 seconds. >The opponent program will simply not notice and thus have no advantage >if the operator is slow. > >I use this trick quite often in test games, even if I have two >independent machines, since I'm sometimes off the board for up to 30 >minutes. > >Comments? > >--- >Shep
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