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Subject: Re: variable knowledge evaluation

Author: Frank Meißen

Date: 01:30:08 06/30/00

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>I suggested to use nodes per move and this number can be different with the same
>hardware.
>
>I do not suggest to do a lot of tuning for blitz but if you discover that some
>change is productive at tournament time control with fast hardware and counter
>productive at blitz you can decide that you use the change only at tournament
>time control if the hardware is fast enough and the program can calculate in the
>beginning of the game number of nodes per move to decide if to use the change.
>
>Uri


I remember that Rebel Century (at least v1.0) is using an overnight search for
analyzing positions. Something similar should be possible for chosing
blitz/tournament games.
Frank



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