Author: Frank Meißen
Date: 01:30:08 06/30/00
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>I suggested to use nodes per move and this number can be different with the same >hardware. > >I do not suggest to do a lot of tuning for blitz but if you discover that some >change is productive at tournament time control with fast hardware and counter >productive at blitz you can decide that you use the change only at tournament >time control if the hardware is fast enough and the program can calculate in the >beginning of the game number of nodes per move to decide if to use the change. > >Uri I remember that Rebel Century (at least v1.0) is using an overnight search for analyzing positions. Something similar should be possible for chosing blitz/tournament games. Frank
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