Author: KarinsDad
Date: 21:58:26 07/01/00
Go up one level in this thread
On July 01, 2000 at 19:16:01, Will Singleton wrote: >On July 01, 2000 at 12:25:33, KarinsDad wrote: > >>Well, my program has leaped to the point that I can now play it against itself. >>Gotta love reaching a milestone. :) >> >>KarinsDad :) > >I still do that, on occasion, to test changes. I'll let it run overnight >playing blitz, with error-checking on. The error routines really slow it down, >so server play isn't an option. Test all kinds of things, all major >data-structures, move-lists, etc etc. Every now and then I come up with an >error, so it's worthwhile. > >How does it play? > >Will It's REAL slow (60K NPS on PIII 600). And, it does not yet have a few rules, so it is not 100% legal chess yet: 1) pawn promotion 2) draw by repetition 3) 50 move rule 4) RPpk e.p. pin Also, the play is erratic. That is partially due to bugs, partially due to our bottom up search, and partially due to some temporary data structures that we are using in our evaluation (which are fairly bogus, but just there until I get working on our desired evaluation). All in all, it's nothing to write home about yet. But it's heads and shoulders above what it was just two months ago. KarinsDad :)
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