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Subject: Re: Dream Program: AI Master Level Annotator. Possible?

Author: blass uri

Date: 14:14:47 07/04/00

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On July 04, 2000 at 16:35:06, Ralf Elvsén wrote:

>On July 04, 2000 at 08:04:25, blass uri wrote:
>
>>On July 04, 2000 at 06:56:07, Ralf Elvsén wrote:
>>
>>>On July 04, 2000 at 04:28:36, blass uri wrote:
>>>
>>>>On July 04, 2000 at 02:34:55, Steve wrote:
>>>>
>>>>>On July 03, 2000 at 18:49:14, Torstein Hall wrote:
>>>>>
>>>>>>I'm not so sure that Junior will give better analysis than Fritz 5. They are
>>>>>>both fast searcher with about the same level of pos. knowledge. Anyway I feel
>>>>>>that all the programs give most tactical variations anyway, even Hiarcs 7.32,
>>>>>>considered among many as the most positional engine.
>>>>>
>>>>>I agree.  Hiarcs 7.32 is great, but its strength (just like every other
>>>>>engine's) is tactics.  Its analysis of endgames is often horrendous.
>>>>>
>>>>>>
>>>>>>I rather go for Crafty! Its free, has more chess knowledge than most of the
>>>>>>programs and runs as a native chessbase engine!
>>>>>>
>>>>>>Torstein
>>>>>
>>>>>A number of people have made the same observation in this forum.  But whenever I
>>>>>play Hiarcs 7.32 against Crafty (running as ChessBase engine) -- generally at
>>>>>either G/30 or G/60 -- Hiarcs wins easily.
>>>>
>>>>The only game that I played Hiarcs7.32 against Crafty17.11 at 3 hours/40 moves
>>>>Crafty won and my observation was that hiarcs has a bug at time control that is
>>>>longer than G/30 or G/60 and this is probably the main reason that it failed in
>>>>the ssdf list.
>>>>
>>>>The bug is in playing and hiarcs could probably be a better program in
>>>>tournament time control if it knew to clear its hash tables after every move
>>>>because learning from previous search is bad if it is done in the wrong way.
>>>>
>>>>Uri
>>>
>>>I think you are too quick to draw conclusions. This "strange-moves-from-
>>>Hiarcs-that-can't-be-reproduced-by-others-bug" is well known, but how
>>>frequent is it? I have observed plenty of long time control games by
>>>Hiarcs 7.32 and it is very seldom I suspect this to happen. But who knows?
>>>I guess one would have to look carefully at every game afterwards. My
>>>personal quess is that keeping the hash tables is better, but I have
>>>no "proofs" .
>>>
>>>As to the strength of Hiarcs and Crafty, I have my own firm opinion
>>>but it is "unscientific" and I'll keep it to myself :)
>>>
>>>Ralf
>>
>>The problem is mainly long time control problem.
>>
>>Hiarcs won Crafty17.11 3.5:.5 in my 40/40 games on one pentiumIII450 but this
>>time control is faster than tournament time also because of the fact thatthe
>>sides cannot ponder when 3 hours/40 moves on one computer is similiar to 2
>>hours/40 moves on 2 computers.
>>
>>There are cases when the problem does not lead to strange moves but lead to a
>>longer "think" by hiarcs and it also can cause later mistakes on time trouble.
>>
>>In the case of the game that I played between hiarcs and crafty hiarcs did not
>>blunder by Bxb6 but needed a long time to avoid it(at longer time control it
>>even plays Bxb6).
>
>Yes, I didn't read your post carefully enough. Anyway, I wonder how often
>this happens. This, the other bug and some serious misevaluations Hiarcs
>does is something I hope will be worked out in the next version.
>I like the program alot but have always felt it could be significantly
>stronger if tuned better. If Mark Uniacke posted here I could produce
>a pretty long list with "complaints". Eh, no wonder he doesn't...
>
>It's not just the wellknown king safety problem. E.g. the value
>of pieces must be modyfied according to the position. It has lost
>many games because of this.
>
>Ralf

I think that another problem is the limit for the selective depth of hiarcs.
Hiarcs can never see  more than 31 plies forward and it may be also a problem in
long time control.

I think that you will have a long list of complains to every programmer because
finding problem is easier than fixing them and fixing one problem may cause
another problem.

I believe that the problems that I posted about some wrong learning from
previous search and in this post about the maximal search depth are more easy to
fix without creating other problems.

Uri



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