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Subject: Are there any programs that do NOT check for legality after the fact?

Author: KarinsDad

Date: 09:25:10 07/07/00


Other than mine?

One of the bugs having my program play itself on Winboad discovered was that the
king would move out of check into a square that was not originally covered by
check, but is now an illegal square due to the checking piece now attacking it.
For example:

[D]1Q4k1/6pp/8/8/8/8/8/6K1 b

In this position, white just played Qb8+. Black then plays the illegal move Kh8
since it determines which squares are not attacked by white using the
PieceAttacks structure (which is just a set of bits indicating which squares are
attacked by which piece in a given position).

Now, I am adding code to avoid this problem, but without generating ALL moves
ahead of time and checking for legality after illegal moves have been generated,
does anyone else have a program which does this up front? And if so, is there a
slick way of doing it (my method is kind of clumsy)?

KarinsDad :)



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