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Subject: Re: Which of the programs have the most knowledge programmed into it?

Author: Ed Schröder

Date: 00:55:24 07/12/00

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On July 12, 2000 at 02:31:05, blass uri wrote:

>On July 12, 2000 at 01:13:21, Ed Schröder wrote:
>
>>On July 11, 2000 at 23:39:47, Christophe Theron wrote:
>>
>>>On July 10, 2000 at 18:55:11, Bruce Moreland wrote:
>>>
>>>>On July 10, 2000 at 14:56:31, Christophe Theron wrote:
>>>>
>>>>>On July 10, 2000 at 14:15:39, Terry Ripple wrote:
>>>>>
>>>>>>I know Hiarcs7.32 is one of the most knowledge based programs, but what about
>>>>>>the famous Shredder4, Rebel Century and Junior6? Where do they average on
>>>>>>knowledge in comparison?
>>>>>>
>>>>>>Best regards,
>>>>>>terry
>>>>>
>>>>>
>>>>>For me the answer is easy. I know others will disagree...
>>>>>
>>>>>The program that knows the most about chess, and has the most relevant
>>>>>knowledge, is the one that stands the highest in the rating lists.
>>>>>
>>>>>
>>>>>    Christophe
>>>>
>>>>I don't think this is a very good definition, although nobody ever defines it
>>>>when they ask which program has the most.  I think that what people mean when
>>>>they say "knowledge" is that a program with more knowledge plays more like a
>>>>strong human and less like a typical computer, since everyone would agree that a
>>>>GM human typifies "knowledge".
>>>>
>>>>People want "knowledge" in a program because they think they can learn from
>>>>seeing it expressed.  They want knowledge because they want to ask questions of
>>>>something knowledgeable and get answers.
>>>>
>>>>This has little to do with which robot whacks the other robots.  Computers can
>>>>play chess in a vacuum, if desired.  It's an interesting thing to do, and lots
>>>>of people are interested in doing it.  But other people are interested in
>>>>interacting with the program themselves.
>>>>
>>>>bruce
>>>
>>>
>>>
>>>I did not say "computer rating lists" but just "rating lists".
>>>
>>>My definition is the most explicit and the closest to what a mathematical
>>>definition could be that I have ever heard.
>>>
>>>Can you give a better definition yourself ?
>>>
>>>Who is going to argue that the program that has the best knowledge about chess
>>>is the program that wins more games than the other ones ???
>>>
>>>What other way of measurement are you thinking about ?
>>>
>>>If we were talking about humans, wouldn't you agree that the player who has the
>>>best knowledge about chess is the one that wins more games?
>>>
>>>
>>>
>>>    Christophe
>>
>>I think that comp-comp is about ply-depth (the program with the deeper depth
>>generally wins).
>
>I do not think that the deeper depth is defined.
>Programs use different extensions rules and different pruning rules.

I was speaking in general. In general this is a rule of thumb (ever been
since day one of computer chess).


>> In human-comp playing style, strategic understanding, and
>>having the initiative are the main items and that ply-depth comes after that.
>
>programs can see strategic good moves by deeper ply-depth.

Of course. Only that the order is different. To be more precise:

COMP-COMP:
1) depth (60%)
2) playing style (20%)
3) initiative (15%)
4) strategic (5%)

HUMAN-COMP
1) playing style (30%)
2) initiative (25%)
3) strategic (25%)
4) ply-depth (20%)

Now you can argue about the given percentages but for me this picture
is true. IMO. For instance in comp-comp it does not matter that both
programs do not understand a strategic position, they both fail. In
human-comp it is a matter of life or dead (winning or losing).

Ed


>Uri



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