Computer Chess Club Archives


Search

Terms

Messages

Subject: Re: Pattern Recogintion: Closed pawn structure and queen placement

Author: Robert Hyatt

Date: 08:16:57 07/13/00

Go up one level in this thread


On July 13, 2000 at 09:39:09, Aaron Tay wrote:

>On July 12, 2000 at 21:45:03, Robert Hyatt wrote:
>
>
>
>>Some programs already do this...  and more.  :)
>
>Hmm..Just wondering, are such "rules of the thumb" what we call "Knowledge" in
>chess engines?
>
>Just as a guessestimate, how many such "rules" are in Crafty??
>
>I suppose you could settle the problem, which engine has the most (not best)
>knowledge in this way?
>
>Also, are you constantly on the lookout for such ideas? And if you do add them,
>do they come from sugguestions made by GMs?


The rules rarely come from GM players.  They often point out something I should
be doing (or not doing).  But if then takes lots of thought to encapsulate such
ideas into the eval...  efficiently...  I often try inefficient implementations
to see if the idea is sound, then if it turns out to be good, I try to make it
more efficient later...

As far as how many rules?  That would be a wild guestimate.  The evaluation code
by itself is over 3,000 lines of C.



This page took 0 seconds to execute

Last modified: Thu, 15 Apr 21 08:11:13 -0700

Current Computer Chess Club Forums at Talkchess. This site by Sean Mintz.