Author: Dave Gomboc
Date: 22:24:03 07/13/00
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On July 13, 2000 at 12:56:23, Yngvi Bjornsson wrote: >On July 13, 2000 at 11:47:36, Masciulli Gianluigi wrote: > >>On July 13, 2000 at 11:41:21, Martin Schubert wrote: >> >>>I think it's better too improve a programs understanding of closed positions >>>instead of avoiding closed positions. >> >>Yes would be better but is much more difficult to do! >>I think the only doable way is to make the game "wilder" and more open. >> >>just my 0.02 euro. >> >>gianluigi > >Yesterday I attended a lecture by GM Joel Benjamin where he talked >about his role in the development of Deep Blue. One of the fundamental >design decisions (chess knowledge wise) was to make the program understand >closed positions as opposed to have the program avoid them. Because this >decision was made at an early state, necessary changes could be made to the >chip design. > >The benefits of this were apparent in the famous second match game where the >program willingly locked up the center with d5, but still played the position >admiringly well (putting the rooks on files what could potentially open, >played a f4 pawn lever, etc). > >On the other hand, implementing all this knowledge in software will >compromise the search speed, whereas this is not (as much) of an issue >in hardware. > >-Yngvi Yngvi, I, and several other GAMES group members were present. I took notes during the lecture, and when I have some free time I'll publish them here. Dave
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