Author: Bertil Eklund
Date: 05:09:54 07/14/00
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On July 14, 2000 at 07:15:11, stuart taylor wrote: >On July 14, 2000 at 03:54:04, Steve wrote: > >>On July 13, 2000 at 23:23:59, Terry Ripple wrote: >> >>> I thought this topic could be interesting! >>> >>>Thanks in advance for your input >>>Terry >> >>I have yet to find a program that plays a truly "human-like" game of chess. >>None of them disconnect or curse when losing; none of them gloat or insult their >>opponents when winning. ChessBase has tried to give its programs some of these >>abilities, but the programs'comments are invariably more clever and humorous >>than anything you will encounter on ICC. For the real chessplaying experience, >>you've gotta play humans! > >Hiarcs is often boasting about human-like play, but I don't understand why. >But it DOES have very good senses and seems to know what to do. >What I would like to see (in a top program of course) is an improved >opponents-king-smelling enhancement, with great awareness of all pawn storm >possibilities and build ups and breakthrough sacrifices around opponents king. >Also, spectacular ideas to acheive good passed pawns (but soundness comes >first). Then, the program might really look very different. Perhaps that would >make ALL the difference?! > Also, the speaking component-as in Fritz can be made much better and more >relevant. Even more life-like. Maybee like a program you seems to know well... Tal something... Bertil
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