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Subject: Re: Avoiding blocked positions...

Author: Dann Corbit

Date: 19:58:40 07/15/00

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On July 15, 2000 at 22:55:59, Dann Corbit wrote:

>On July 15, 2000 at 22:16:37, Mark Young wrote:
>
>>On July 15, 2000 at 19:34:18, Dann Corbit wrote:
>>
>>>On July 15, 2000 at 19:24:29, Ron Norris wrote:
>>>
>>>>What will it take to get past GM blockades?
>>>>Will programmers need more knowledge, more code, cpu strength,
>>>>devine intervention?  What will solve this in the future?
>>>
>>>Three or four more plies should probably do it.
>>>
>>>There may be a simple algorithmic solution.
>>>
>>>That is not the only situation that causes problems for computers, but it's
>>>probably the best one.
>>
>>3 or 4 more plies may be asking too much from the hardware as this amount of ply
>>increase would take a huge jump in computer power. This problem could better be
>>sloved with some better understanding in the program, I would think.
>>
>>I hear you are good at math, so I will ask...How much more computing power would
>>it take for Deep Junior to see 4 more plies?
>
>Assuming a branching factor of 3, that would be 3 to the 4th power = 81 times
>more.

A bit over 6 years of doing nothing will bring that from hardware alone.





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