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Subject: Re: Avoiding blocked positions...

Author: Dann Corbit

Date: 20:01:26 07/15/00

Go up one level in this thread


On July 15, 2000 at 22:58:40, Dann Corbit wrote:

>On July 15, 2000 at 22:55:59, Dann Corbit wrote:
>
>>On July 15, 2000 at 22:16:37, Mark Young wrote:
>>
>>>On July 15, 2000 at 19:34:18, Dann Corbit wrote:
>>>
>>>>On July 15, 2000 at 19:24:29, Ron Norris wrote:
>>>>
>>>>>What will it take to get past GM blockades?
>>>>>Will programmers need more knowledge, more code, cpu strength,
>>>>>devine intervention?  What will solve this in the future?
>>>>
>>>>Three or four more plies should probably do it.
>>>>
>>>>There may be a simple algorithmic solution.
>>>>
>>>>That is not the only situation that causes problems for computers, but it's
>>>>probably the best one.
>>>
>>>3 or 4 more plies may be asking too much from the hardware as this amount of ply
>>>increase would take a huge jump in computer power. This problem could better be
>>>sloved with some better understanding in the program, I would think.
>>>
>>>I hear you are good at math, so I will ask...How much more computing power would
>>>it take for Deep Junior to see 4 more plies?
>>
>>Assuming a branching factor of 3, that would be 3 to the 4th power = 81 times
>>more.
>
>A bit over 6 years of doing nothing will bring that from hardware alone.

Or, for a few million dollars, you could get the 64 processor 21364 next year
from Compaq.




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