Author: Robert Hyatt
Date: 16:57:51 07/17/00
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On July 17, 2000 at 16:40:16, pete wrote: >> >>The conclusion is that this is a random result. If you play crafty vs the >>commercial programs, which are tactically stronger than most 'freeware' >>programs, crafty will find itself in more 'trouble'. And _that_ will make >>the ponder=off problem I have explained show up. If it doesn't get into any >>trouble in most games, this problem won't show up. > >I want to reassure myself I understood your argument correctly . > >Crafty is assuming it is pondering so also uses some time it assumes to save >with pondering . > >When realizing bad position ( made clear by strong tactical opponent ) crafty >will use more time and when it hasn't saved it in advance ( with pondering ) >will come into time trouble near time control and therefor maybe play a weak >move around this area . > >This is why this will be only detected when crafty plays against very strong >opponents ( as else no additional time is needed ) . > >Is this correct ?? > >If yes , it would really require another test against the top of the pops with >and without ponder . > > >pete That is my assessment, yes. Of course, I don't know which programs (commercial) might also have such problems...
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